In this video we take a look at how we can Host and Join multiplayer games using the Session nodes from the Default Online Subsystem integrated in Unreal Engine.
We also go over what an Online Subsystem is, and which different Online Subsystems are available for us.
Everything covered in the video is done in Unreal Engine 5, and by using blueprints.
Video timestamps:
00:00 – Intro to video
00:25 – Overview of result
00:56 – Explanation of Sessions / OnlineSubsystems
07:43 – Taking a look at the Unreal Engine Session nodes
08:47 – How to Host a Game (Create Session node)
11:10 – Finding and Joining a game (Find Session, Join Session nodes)
16:47 – Leaving a game (Destroy session node)
18:07 – Outro
Links used in the video:
Online subsystem documentation:
https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/Online/
Steam Advanced Sessions Plugin:
https://forums.unrealengine.com/t/advanced-sessions-plugin/30020/3022
Playfab Game Backend service:
https://playfab.com/
#UnrealEngine #Multiplayer #Sessions
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