Grid Building System Tutorial in Unity | Making HayDay

In this episode I will show you how to make a Grid based Building System in Unity. It will implement object drag, grid snapping and also work with the shop. This system can be used in other games like city builders, RTS and tycoons.

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About my HayDay series
This is a series of tutorials over the course of which you will make a game like HayDay. In it, I will cover the basic mechanics like Farming, Building, Feeding, Baking etc. that you can see in the game. The game is going to be set up in Unity 2D with an isometric view. You can expand this game further by adding more items, animals and characters.
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📂Assets Used📂
House –

📚Useful resources📚
Timed Events tutorial –
Grid Building System –
How to make a isometric game –

⏱️ Timestamps ⏱️
0:00 What this video is about
0:30 HayDay building system
1:13 How this Building System functions
2:49 Project preparation
4:25 Coding the system
12:14 Editing mode
14:27 Outro

About HayDay
Hay Day is a freemium mobile farming game developed and published by Supercell. The player’s uncle is unable to take care of his farm anymore, so he hands over the responsibility of caring for the farm to the player. By selling crops/products, the player earns coins which can be used to buy production buildings, pets and decoration items. By doing so, they also earn experience points (XP), with which they level up.
Players form into small “neighborhoods”, in which the members can assist each other when in need and can also chat with one another. Players can also trade their goods with the other friends or neighbors from the neighborhood.

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