Godot Vehicle setup part 1
Demo project can be found on github:
https://github.com/BastiaanOlij/vehicle-demo/tree/Part-1
This video shows how to import a car model from Blender using the GLTF export into Godot and then setting up this car so it can drive around a simple scene.
There is one setting that isn’t described correctly. The more a spring compresses the more force it exerts. Max force is the force the spring exerts at maximum compression and the physics engine interpolates this force between 0 and max force depending on the compression of the spring. A value of 6000 is way to much. A good value would be between half the weight of the car and the weight of the car.
Links to sites mentioned:
https://hdrihaven.com/
https://www.textures.com/
https://github.com/KhronosGroup/glTF-Blender-Exporter/
https://www.turbosquid.com/3d-models/free-max-mode-caterham-sports-car/733021
http://clelio.cgsociety.org/
source