Godot Vehicle Tutorial part 1 – import and setup a car

Godot Vehicle setup part 1

Demo project can be found on github:

This video shows how to import a car model from Blender using the GLTF export into Godot and then setting up this car so it can drive around a simple scene.

There is one setting that isn’t described correctly. The more a spring compresses the more force it exerts. Max force is the force the spring exerts at maximum compression and the physics engine interpolates this force between 0 and max force depending on the compression of the spring. A value of 6000 is way to much. A good value would be between half the weight of the car and the weight of the car.

Links to sites mentioned:


What do you think?

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