Godot Tutorial — Changing Scenes and Managing Global Data

In this part of the ongoing Godot Game Engine tutorial series, we look at how you change scenes. Scenes are the heart of your game, the logical way to break your game up into managable chunks. This tutorial looks at how you switch between them.

In addition it looks at registering a script to run on startup ( a Singleton ) and how to later access that script. It also goes into how to best share global data across your game application.

The entire series homepage is available here:

The text version of this tutorial is available here:


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CGI 3D Game Tutorial : "Intro to World Machine to CryEngine Pipeline" – by 3dmotive