Getting Started With ARFoundation in Unity (ARKit, ARCore)



This tutorial will teach you the important basics you need to know to start building augmented reality experiences which will run on both iOS and Android.

NOTE TO ANDROID USERS: I’ve discovered the steps shown in the video don’t fully support Android, but never fear! @Conviley has posted a comment with two simple steps that will get everything working on Android: https://www.youtube.com/watch?v=Ml2UakwRxjk&lc=UgywsR_yMKizD-XJ2hx4AaABAg

Unity version shown: 2018.3

Download the demo assets here:
https://app.box.com/s/ffs67ugzce9ei4dt4yh1sy95a4ftdj6i

Unity’s guide to getting set up for iOS development:
https://docs.unity3d.com/Manual/iphone-accountsetup.html

Unity’s guide to getting set up for Android development:
https://docs.unity3d.com/Manual/android-sdksetup.html

You can download the completed Unity project shown in this tutorial here:
https://github.com/TheUnityWorkbench/tuw-arfoundation-demo

CREDITS

3D toy plane model by “Law” (via Sketchfab), generously licensed under the Creative Commons Attribution license. I made a few modifications to the model’s appearance.

https://creativecommons.org/licenses/by/4.0/

Music from Epidemic Sound (http://www.epidemicsound.com)

Source

KA2Studio
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