Quick and easy guide to set up AR Foundation in Unity and understand the high-level concepts.
🔗 Relevant Video Links 🔗
ᐅHow to Build & Run Unity to iOS for Testing
ᐅHow to EASILY Build to an Android Phone in Unity
ᐅAR Foundation Documentation
https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@5.0/manual/index.html
ᐅAR Foundation Samples
https://github.com/Unity-Technologies/arfoundation-samples
ᐅGoogle’s ARCore Getting Started with AR Foundation
https://developers.google.com/ar/develop/unity-arf/getting-started-ar-foundation
ᐅApple USB-C to Lightning Cable (I bought the 2m one)
https://www.apple.com/shop/product/MM0A3AM/A/usb-c-to-lightning-cable-1-m
ᐅI recommend this asset for AR testing: AR Foundation Remote 2.0
https://assetstore.unity.com/packages/tools/utilities/ar-foundation-remote-2-0-201106?aid=1101ljAbS
ᐅNintendogs Meets AR: How I Made a Virtual Pet Simulator in 3 Days
In this video I go over setting up AR Foundation in Unity for iOS’s ARKit and Android’s ARCore systems while explaining how AR Foundation works (subsystems, providers, managers), and building a sample scene. I also quickly go over Unity’s AR Foundation samples which are handy.
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►⏱️ Timestamps ⏱️
0:00 Intro
0:50 High Level Overview
1:53 Set Up Settings
6:12 AR Components
9:31 Build to Phone
11:02 AR Foundation Samples
12:01 Outro
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