In this tutorial, we’ll create a realistic desert environment by combining the power of Gaea heightmaps with PCG in Unreal Engine 5.
We’ll start in Gaea, sculpting desert dunes and natural erosion to generate high-quality heightmaps. Then, we’ll bring them into Unreal Engine and use PCG (Procedural Content Generation) to automatically populate the scene with rocks, vegetation, and details.
By the end of this tutorial, you’ll have a cinematic desert landscape ready for games or film — built procedurally and fully customizable. Perfect for environment artists looking to level up their workflow
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Chapters:
00:00 Preview
00:09 Gaea
01:01 Plates Node
06:57 Mask Creation
08:45 Export to Unreal Engine
09:03 landscape Creation
09:56 landscape Material
16:00 PCG
22:42 Camera And Light Setting
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