#FPSEngineCowsins
In this tutorial series, you will be learning how to use the FPS Engine asset made by Cowsins. This asset allows you to make your very own FPS game in which you shoot weapons, learn how the custom editors work, and much more. For this episode, we will dive deeper into the Inventory pro and Save Pro add-on you can purchase. I will demonstrate the use of the inventory system, and how you can change how it looks like. This will be in parts.
LESSON PLAN FOR 3.1
– Introduction to Inventory System and inventory styles
– How to use quick pin menu, and how to access inventory
– Chests as well as scripting chests
– Scriptable objects
– Touch on Crafting system
– Touch a bit on Shop System
NOTE: We will not touch custom items today. We will do that another time.
Purchase the asset here: https://assetstore.unity.com/packages/templates/systems/fps-engine-218594
WHAT YOU WILL NEED (REQUIRED FOR THE LESSON)
The FPS Engine Asset: https://assetstore.unity.com/packages/templates/systems/fps-engine-218594 ($35)
The Inventory Pro + Save Pro Add-on ($30)
https://assetstore.unity.com/packages/templates/systems/inventory-pro-add-on-for-fps-engine-318131
[This includes the Save and Load add-on as well. I rather have this than purchase individually]
EXTRA GOODIES (OPTIONIAL, BUT USEFUL TO FOLLOW ALONG)
Weapons Pack Vol 2: https://assetstore.unity.com/packages/3d/props/guns/low-poly-fps-weapons-pack-vol-2-245861
[This is good if you want to add more weapons]
Unity (preferred to be version 6): https://unity.com/releases/unity-6
NOTES FOR THIS SERIES
– I will make this as beginner friendly as possible, but there may be some programing lessons involved even if scripts are included
– We will involve the included documentation in the case we need to do some stuff.
Voir sur youtube