FlappyBoid Introduction to CRYENGINE – Chapter 6: Moving the Pipes




TimeCode Topic
1:12 Using AI Tag Point entities to provide flexible destinations for pipe movement
4:05 Creating the pipe movement Flow Graph
5:16 Using graph entities in Flow Graph
7:29 Fine-tuning the camera offset position
8:41 Fine-tuning the jump force
9:28 Checking pipe movement with a debug camera
10:40 Adjusting wind velocity
11:36 Adding nodes to send pipes back to start position
15:16 Hiding entities using Level Explorer
16:09 Fine-tuning Flappy Cam position
16:56 Copying pipe movement Flow Graph to other pipes

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