FlappyBoid Introduction to CRYENGINE – Chapter 2: Making the Camera Follow the Player

TimeCode Topic
0:00 Making the camera follow the player using Flow Graph
1:04 Animating an entity with the MoveEntityTo node
1:56 Getting an entity’s position using Flow Graph
2:35 EntityPos vs GetPos and CPU resources
4:48 Offseting 3D positions with Vec3 Flow Graph nodes
5:56 Understanding and working with Flow Graph data types

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