Episode 2 of Exploring Game Saves dives into saving game data with JSON in Unreal Engine, all through Blueprints—no coding required. We’re still building our JSON system but we’re going down the rabbit hole of json arrays and nested elements. This is good for understanding both the importance of data structure and an example of actually how to stack JSON objects in unreal to get the array output.
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00:00:00 Stream Start
00:00:57 Intro
00:03:23 Game Instance, Mode, vs State
00:06:00 Weapon & Item Sample Setup
00:16:45 BPI & Function Data Update
00:23:20 Saving Array Data
00:31:00 Grok 3 Formatting Help
00:33:26 Items JSON object array
00:38:03 Load JSON array
00:52:00 Rebuild Data Arguments
01:02:00 Wrap Up
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