Want your 2D game to pop with depth and style? In this Unity 6 tutorial, I’ll show you how to create a parallax scrolling effect for your backgrounds — perfect for pixel art games, platformers, or Metroidvanias.
We’ll cover:
🌌 What parallax scrolling is & why it makes your game world feel alive
⚙️ Setting up background layers in Unity for smooth parallax control
📜 Writing a Parallax Manager script with a simple serializable class
🎮 How to adjust parallax factors for retro or modern styles
✨ Pixel Perfect Camera vs. smooth modern scrolling — choose your look!
By the end, your background will move with beautiful layered depth, giving your game that professional, immersive feel.
🔗 Assets Used (Free for Commercial Use!)
Character → Brullov’s Generic Character v.0.2
https://brullov.itch.io/generic-char-asset
Building Decorations → Brullov’s Castle of Despair
https://brullov.itch.io/2d-platformer-asset-pack-castle-of-despair
Cave Tilemap → Szadi’s Pixel Fantasy Caves
https://szadiart.itch.io/pixel-fantasy-caves
Kobold Warrior → Mattz Art’s Kobold Warrior Pack
https://xzany.itch.io/kobold-warrior-2d-pixel-art
💡 Support the Channel
Want more tutorials (2 per week!), early access, and source code? Join the community here:
👉 https://patreon.com/NightRunStudio
Or become a youtube member!
🎹 Music
Sinister Caves – Night Run Studio
From the Willard soundtrack
⚡ Perfect for: Unity 6 Beginners, Pixel Art Devs, Metroidvania Projects, 2D Platformers, Background/Camera Tutorials
Voir sur youtube