Demystifying the Skylight [Unreal Engine 4.26]



This weeks video concerns the Skylight actor. The Skylight in Unreal Engine 4 (4.26) is probably the weirdest light, and most misused and misunderstood light out there. This video serves to demystify the Sky Distance Threshold and how it’s so important for lighting interiors, and lighting exteriors in Unreal Engine 4. This tutorial serves to help people understand the purpose of the skylight. How to use the skylight, and why you should be using it this way. Not only does this work with Raytracing / Raytraced GPU’s but this also works well WITHOUT Raytracing. You can use HDRI / Cubemaps with the skylight in this video. Again, Raytracing is NOT an absolute must.
We also take a look at Mesh Distance Field Ambient Occlusion (also known as DFAO), and how drastically it can affect your scenes.
Let’s dive in!

#unrealengine
#lighting
#skylight
#raytracing
#nvidia
#ue4
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This video is NOT sponsored. Some product links are affiliate links which means if you buy something I’ll receive a small commission.
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Timestamps:

00:00 – Intro
01:33 – Setup
11:22 – Distance Field Ambient Occlusion
13:10 – Donations and Thanks

———Cameras and Gear Used To Film This Video ——-
DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon Associate I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support!

My Streaming / Recording Setup (How this Video was Recorded)

Godox LEDP 260c LED Panel: https://amzn.to/3toBWtJ

Godox Parabolic Softbox : https://amzn.to/36vXTgF

Panasonic G7 Mirrorless Camera: https://amzn.to/3coTBeN

Godox SL-60W Studio Light: https://amzn.to/2Yz6Hhq

Razer Seiren X Microphone: https://amzn.to/2Y4fFCI

Source

KA2Studio
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