CRYENGINE Tutorial – Character Pipeline: The Secret of Blendspaces
Learn how to create a blendspace for a character in our latest tutorial, hosted by Roman Perezogin, one of our Junior Technical Designers.
0:00 – Intro
01:20 – Creating a Blendspace File
01:40 – Blendspace in the Engine
01:50 – Dimensions
04:00 – Example Animations for the Blendspaces
08:00 – Annotations
10:40 – Quick Mannequin Setup
11:10 – Outro
This video covers blendspaces, including how to create one, set dimensions, and add annotations.
Roman covers the blendspace view in the engine and explains the logic behind it.
The video gives you a practical walkthrough of every step you require to understand how to create and use blendspaces in your animation pipeline, including basic and more advanced animation events.
By the end of the tutorial, you’ll have a full blendspace for a character in your game, which you can experiment with.
New to the series? Get up to speed with your favorite workflow by following the tutorials below:
Part 1: Use 3DS Max to reorient animations for use in CRYENGINE
Part 2: Use Maya to reorient animations for use in CRYENGINE
Part 3: Use Blender to reorient animations for use in CRYENGINE
Part 4: Export and Import geometry and animation assets with 3DS Max, Maya, and Blender
Part 5: Make a playable character
To get the most out of this tutorial, you should be familiar with the basics of game development and using CRYENGINE.
If you are completely new to CRYENGINE, we recommend that you download our beginner’s course:
Or, you can watch the tutorial on our YouTube channel:
Subscribe to our channel and click the bell icon to get notifications for the latest tutorials from CRYENGINE.
#Animation #Blendspaces #PlayerCharacter
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