Our latest installment in our Character Animation Pipeline Master Class takes you step-by-step through the process of reorienting animations using Maya.
0:00 – Introduction
1:05 – Reminder of our previous tutorial of reorienting animations
1:55 – Introducing a bit of Maya
2:30 – Importing our first animation
3:12 – Adding a new bone to our character
04:10 – Reorienting the root bone
04:55 – Point Parenting the root bone and the rig
05:50 – Baking Animation to the root bone and parenting again
07:00 – Deleting Translation of bones
08:20 – Exporting our animation
09:20 – Using the Python Script
10:50 – Importing Animation to CRYENGINE
11:15 – Setting up the animations in CRYENGINE for preview
12:00 – Outro
Hosted by our very own Roman Perezogin, one of our Junior Technical Designers, the tutorial introduces #Maya, shows the import process for animations, and then focuses on adding a new bone to the character.
You’ll then learn how to bake #animation onto a reoriented root bone, and export to the animation ready for #CRYENGINE.
Roman also gives a walkthrough of the process of creating a Python script for you to speed up the procedure.
Finally, the video will take you through the steps to import animations into CRYENGINE and set them up for preview.
You can follow along with this tutorial by accessing our written documentation: https://docs.cryengine.com/display/CEMANUAL/Reorienting+Animations+in+Maya
Watch part one of this tutorial series, focusing on 3DS Max, to get up to speed.
To get the most out of this tutorial, you should be familiar with the basics of game development and using CRYENGINE. If you are completely new to CRYENGINE, we recommend that you download our beginner’s course or watch this tutorial on our YouTube channel.
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Music: Lupus Nocte / ES_Temple of Runha – ELFL / courtesy of https://www.epidemicsound.com