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CRYENGINE Tutorial – Art Asset Pipeline: PBR Texture Mapping 1/2 – Achieving Photorealism



The first video in the series introduces the terms and concepts used in PBR and texturing workflows. You will receive an overview of PBR, an explanation of standard texture map types, and a review of material functions and parameters.

0:00 – Introduction
2:07 – What is “PBR”?
3:12 – Base Color Texture
3:37 – Normal Texture
4:41 – Displacement Texture
4:57 – Displacement Methods overview
6:36 – Workflow differences: Specular vs Metallic
7:24 – Workflow differences: Gloss vs Roughness
8:29 – Material Function Overview
8:44 – Shader Functionality Overview

The tutorial will arm you with a broad understanding of the topic in advance of the release of the second part in this mini-series, which provides a practical step-by-step guide that you can follow.

#AchievedWithCRYENGINE #PBR #Photorealism

To get the most out of this tutorial, you should be familiar with the basics of game development and using CRYENGINE.
If you are completely new to CRYENGINE, we recommend that you download our beginner’s course:
https://www.cryengine.com/marketplace/product/CEMP-2019
Or, you can watch the tutorial on our YouTube channel:

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Music: “End Will Come” (Instrumental) – Hunt:Showdown Original Soundtrack

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