Watch the latest installment of our CRYENGINE Summer Academy, a fifteen-part series aimed at both newcomers to CRYENGINE and those with an intermediate level of experience, showing you the fundamentals of game development for all kinds of projects. The series uses Breeze, a prototype platforming game featuring a beautiful, stylized island, as a learning aid. Hosted by Junior Evangelist Roman Perezogin, today’s episode focuses on procedural level design using CRYENGINE’s Vegetation and Terrain tools.
0:00 Intro to the tutorial
0:24 Introduction to « Breeze »
01:20 Small Island introduction
02:12 Creating a new level
02:30 Generating our Island
03:45 Creating paint layers for our Island
05:43 Creating groups in the vegetation tool
06:23 Adding brushes to our group
06:43 Vegetation Brush Settings
10:53 Using terrain layers within the vegetation tool
11:28 Painting the grass with the paint tool
11:43 Editing settings on the run
12:08 Forest group in the vegetation editor
14:55 Beach / Adding rocks to our vegetation Editor
15:25 Align the terrain normals to our brushes
16:25 Setting up the min elevation on our rocks
17:00 Outro
Links mentioned in the video:
https://docs.cryengine.com/display/CEMANUAL/Vegetation+Editor
https://docs.cryengine.com/pages/viewpage.action?pageId=24285889
In episode 3, Roman walks you through the process of creating an island with different areas, starting from a blank level. First, Roman uses the Terrain Editor to generate and manipulate terrain to create the size, shape, and form of an island. Roman then shows you how to use layers to create different biomes with the Terrain Editor. You’ll also learn how to use the Vegetation Editor to create meshes, set the density and distribution of your vegetation, and even regulate how the grass will sway in the wind. By the end of the tutorial, you will have created an entire island with distinct and charming diversity, from the beach to the forest and the mountains, using workflows and principles that you can apply to more complex projects.
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#procedural #leveldesign #cryengine
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