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CRYENGINE Physics Tutorial – Part 1: Basic Constraints



00:00 – Intro
00:14 – Point constraints
02:26 – Using Minimum & Maximum X Angle
03:06 – Using damping on constraints
03:33 – Limiting range of movement
03:40 – The Free Position setting
03:49 – Using Minimum & Maximum Angle to limit point constraint movement
04:09 – Using Maximum YZ Angle to allow twist on a point constraint
05:13 – Adjusting the position of a point constraint relative to a mesh
05:37 – Point constraint use cases
06:34 – Line constraints
07:31 – Using Minimum & Maximum Limit to control range of movement along a line constraint
08:39 – Using Attachment Collisions
08:51 – Rotating a line constraint relative to a mesh
09:47 – Using Lock Rotation
10:05 – plane constraints
11:14 – Moving a plane constraint relative to the mesh
11:36 – Using Twist rotation and Bend max angle with plane constraints
12:13 – Using Bend max angle with plane constraint

Further reading on CRYENGINE docs: https://docs.cryengine.com/display/CEMANUAL/Physics+Constraints+Components

Learn how to use physics constraints in CRYENGINE with our new tutorial hosted by Learning Manager, Brian Dilg.

Follow step-by-step instructions and get tips and tricks about how to use point constraints, line constraints, and plane constraints, which limit the movement of a physicalized entity. Stay tuned for more tutorials, including videos on how to use advanced constraints like spline curves to constrain movements.

This tutorial is aimed at people who are already comfortable with using the sandbox. If you are completely new to CRYENGINE, we recommend you download our beginner’s course or watch the tutorial on our YouTube channel.

CRYENGINE – The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at http://www.cryengine.com

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