CRYENGINE Mini Feature: Setting up character attachments

In our latest Master Class, Roman Perezogin, one of our Junior Technical Designers, takes you step-by-step through the process of using the attachment system in CRYENGINE’s character tool. In just over ten minutes, you’ll be shown a practical workflow that you can follow along with and apply to your own projects.

0:00 – Introduction
0:57 – Adding a new skin attachment
1:57 – Explaining Materials in a skin file
2:25 – Skin attachment and the settings inside
3:05 – What we will not cover in this video and why
4:00 – Adding a sword as an attachment
5:10 – Adding a sword on the characters back
6:20 – Simulation, Pendulum Cone
10:15 – The difference of the physics in CryAnimation and Physics Engine

The tutorial follows on from Roman’s previous tutorial in which he demonstrates how to create a character and import it into CRYENGINE by using Character Creator 3 and iClone 7. If you wish to follow along with this new video, and you do not already have a character with animations and a generated character definition file in your project, we recommend that you watch that tutorial first.
This new video demonstrates how the character pipeline uses an attachment system to customize the appearance of a character model in a variety of ways. This allows you to apply different skins and accessories to characters so you can create unique looks.
To get the most out of this tutorial, you should be familiar with the basics of game development and using CRYENGINE. If you are completely new to CRYENGINE, we recommend that you download our beginner’s course or watch this tutorial on our YouTube channel.
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Music: 1. Frook / Pouring Down 2. Maiwan / Cho / courtesy of


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