The video is the latest in a series of tutorials that were previously used internally for our own developers in the studio. In just over 30 minutes, you will see how to create a model in 3ds Max, use Photoshop for texturing, and import the asset for use in CRYENGINE. The tutorial demonstrates geometry and texture export in addition to CRYENGINE set up, including the creation of a test level, placing objects into the world, and setting up shaders.
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