CRYENGINE – AI Formations and AI:Sequence Extras




In this tutorial we go over how to get your AI to react as formations. We also cover many other concepts in AI:Sequences such as (Waiting, Move Types, Animations, Shooting, and Looping). I go over some of the bugs in 3.5.8 as well as 3.5.4 in getting your nav-mesh and animations to work properly. Overall all of the concepts hold.

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