Here goes another Entity Components video with C# for CryEngine 5. In the Entity Components 2.0 video, check out how to expose properties to the Sandbox Editor so you can manipulate property values manually.
You will see how it is done through the Solution File that is found in your Game Project’s Code Folder as well as through the Sandbox Editor itself.
Check out the Entity Components 1.0 here –} https://youtu.be/DHayXelFxvM
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