CryENGINE 3 SDK tutorial: How to implement Tessellation and displacement mapping




First off sorry about the video quality. I’ve been trying various screen recorders and this one obviously will not work

Here I show you a fast way to implement some DirectX 11 features such as Tessellation. Also another thing I forgot to mention is to make sure your display settings are on very high spec or this will not work.

http://www.crydev.net/viewtopic.php?f=291&t=105641

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