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Create photoreal cinematics in UE4: Rebirth tutorial



This in-depth tutorial goes through the entire production process for ‘Rebirth’, a cinematic produced by Quixel using Unreal Engine 4. Beyond its visual process, Rebirth serves as a benchmark and kickstarter for virtual production workflows.

Read more about the project on Medium: http://bit.ly/rebirthmedium
Watch Rebirth: https://youtu.be/9fC20NWhx4s
Explore the Megascans assets used in Rebirth: http://bit.ly/2oTbMlR

Music: “Away”, by Meydän, is licensed under CC by 4.0

More from Joe Garth at: https://www.artstation.com/joegarth

1. Asset set-up 03:05
2. Composition 07:12
3. Lighting 15:27
4. Atmospherics 21:19
5. Post-processing 25:06
6. Color grading 32:08
7. Virtual cameras 36:55
8. Final output 38:32

Source

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