Create Helix Jump – Unity Game Tutorial



Create Helix Jump From Scratch – Unity Complete Game Tutorial. In this video, you will learn how to build the super successful mobile game called Helix Jump in Unity.

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You can find the Project here:
https://drive.google.com/open?id=1DPJPLmq5ayeZEKgu8ezqWldLdu84_FWX

Here is a summary of the topics covered in this video:
00:00 – Intro
05:38 – Installing Unity 3D the best tool for making games
You can download it from: https://store.unity.com/
11:43 – How to find an idea for a video game
13:49 – Checking out Helix Jump and the core concept of the game taught in this video
21:57 – Unity Interface
28:43 – Adding GameObjects to the Game
33:46 – Sphere Collider and Materials (change the color of the ball)
41:03 – Adding Physics to the ball
44:00 – Adding a Physics Material to the ball to make it bounce
49:55 – Adding the Cylinder which will become our helix
52:11 – Downloading and adding the UnityPackage which is a prefab of our platform pieces from:
https://drive.google.com/open?id=1DPJPLmq5ayeZEKgu8ezqWldLdu84_FWX
1:02:33 – Changing the perspective of the camera
1:06:11 – Starting to code – adding the BallBehaviour to the game
1:32:08 – Implementing the camera controller which will take care of the camera following the ball
1:38:40 – How to approach a project
1:41:33 – Moving the helix with another script that we develop
1:48:15 – Adding the Game Manager including the score
1:56:45 – Adding a UI and displaying the score
2:12:29 – Storing score permanently with PlayerPrefs (player preferences ideal for storing small amounts of data) in Unity
2:17:07 – Adding the goal platform to our level
2:24:39 – Adding a pass check so that we can add points correctly (we use a RigidBody as a trigger for that and the OnTriggerEnter Method)
2:31:43 – Adding the Deathpart script which handles the behaviour of the dead zones which restart the level
2:56:28 – Adjusting the other scripts in order to restart the level correctly
2:43:21 – Create stages using ScriptableObjects – they allow us to create our own types of objects in the unity editor and in this case to create unique levels just by draggin around some sliders.
2:52:19 – Creating levels randomly (this is pretty much what makes this game an endless game and is also the toughest part of the whole video – it is fine if you do not understand it completely from the get go
3:29:30 – Adding the Trail to the ball and the super speed which allows our ball to break platforms on impact
3:47:15 – Adding Unity Ads to the Game and Fixing things
4:05:16 – Fixing the fall through bug
4:08:53 – Outro

Source

KA2Studio
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