Crytek artist Joe Garth goes through the steps of creating a dunes scene and spaceship using Megascans in CRYENGINE and 3ds max kitbash with DDO for texturing. This tutorial includes a run down of all the steps required to create art for CRYENGINE with Megascans.
For more on Megascans: http://megascans.se
For more on CRYENGINE: https://www.cryengine.com/
Timestamps:
01:01 Quixel Suite 2
01:14 Sand dunes Creation
05:05 Spaceship Kitbashing
10:05 Retopologizing geometry
14:36 Uving geometry
20:58 Baking Normal maps with xnormal
22:00 Color ID’s
22:52 Texturing with DDO/3DO
26:16 Building the scene in Cryengine
30:01 Lighting the scene
34:38 Sand Decals
37:35 Composition and layout
Texture used:
https://megascans.se/assets/pkcfB0
Rock assets used:
https://megascans.se/assets/qcztS
Other CRYENGINE scenes from Joe:
https://www.artstation.com/joegarth
UV Mapping tutorials:
https://www.youtube.com/watch?v=BbZ7ip-eCcI
https://www.youtube.com/watch?v=t_TzQYabCh4
PC specs used:
i7 4770k
16GB RAM
AMD HD7970
You can contact joe garth directly at:
joegarth@joegarth.com
Source