CLEAN Game Architecture with ScriptableObjects | Unity Tutorial




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I’ve long heard tales of how singletons are ‘bad’ – but for some time I didn’t really understand why…
In this video, I’ll exaplin why singletons have a bad rep (despite how easy they are to use) and one potential solution to help you keep your game’s architecture CLEAN.
This approach should help you make a game that is:
– More modular
– Easier to edit things
– Easier to debug things

I hope you enjoy!


Timestamps:

00:00 – Intro
00:20 – The problem with Singletons
01:37 – Reading our Input from a ScriptableObject asset
04:39 -Replacing the movement code on our player
06:07 – Reading our Input (using a C# generated class) from a ScriptableObject
06:38 – Setting up an Audio Manager with NO references needed.
09:20 – Creating our sound object
10:30 – ScriptableObject Variables

Unite Austin 2017 – Game Architecture with Scriptable Objects


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