Cinematography Deepdive for Beginners – Camera and Render Settings Tutorial – Unreal Engine 5.5




This is a tutorial showing the basics of how cameras work and relate to cinematography in Unreal Engine 5. I go over the basic settings of the Cine Camera Actor in Sequencer, and show how to compose and animate shots in multiple ways. I have set up a small scene with two characters to show these settings and principles in practice.

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00:00-00:48 Intro
00:49-01:57 Scene Overview
01:58-02:39 Cinematic Viewport
02:40-05:09 Adding sphere focus tracker
05:10-06:51 Adding a Cine Camera to the Sequencer
06:52-07:46 Focus Setting and Focus Method, Tracking
07:47-11:17 Camera Lookat Tracking Settings
11:18-12:19 Overscan
12:20-17:36 Filmback
17:37-18:04 Lens Setting dropdown menu
18:05-20:56 Focus Settings, Debug Focus Plane, Tracking, Manual, and Rack Focus
20:57-23:58 Crop Settings, Anamorphic vs Spherical lenses
23:59-26:43 Focal Length, Prime lenses
26:44-28:56 Aperture
28:57-30:05 Frame Rate
30:06-36:50 Composing our first shot, Animating the camera in Sequencer
36:51-38:05 The lighting in the scene
38:06-44:55 Camera Shake
44:56-54:00 Post Processing, Chromatic Aberration, Bloom, Exposure, Dirt Mask, Lens Flare
54:01-57:56 Adding the lighting to the Sequencer to save it for the shot
57:57-01:05:03 Draft Render Settings, enabling Movie Render Queue, .jpg vs .exr
01:05:04-01:09:01 Bringing the draft render into Adobe Premiere and creating a project sequencer
01:09:02-01:14:02 Adjusting the shot with an Additive Layer on the Camera Transform track, adding a Snap Zoom
01:14:03-01:17:35 Adjusting the sun into frame, adjusting the lens flare to look more realistic
01:17:36-01:23:24 Rendering a 4k 16-bit .exr file, AA and Motion Blur settings, Engine Warm Up frames, saving our HQ Render Preset
01:23:25-01:25:54 Importing .exr file into Premiere, Working with Lumetri and the curves to do some basic color grading
01:25:55-01:31:20 Setting up another shot, creating a new Sequence for the new shot, animating new camera
01:31:21- 01:34:12 180 Degree Rule, how to set up coverage of a scene
01:34:12-01:35:39 Adjusting the lighting for the new shot
01:35:39-01:45:18 Setting up another Wide Shot, Queuing up multiple renders in Move Render Queue
01:45:18-01:51:16 Setting up the final shot, the Close Up of the Troll
01:51:16-02:00:55 Creating proxies in Adobe Premiere, setting up a multicam edit
02:00:56-02:07:30 Basic Color Grading
02:07:31-02:07:59 Final Film

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