In This tutroial you will learn how to start using the Unity Cinemachine 3.1 Package inside your game and prototype interactive environment
What you will learn :
1) cinemachine Brain and Camera
2) Cinemachine Targeted Camera
3) State driven Camera
4) Mixing Camera
5) Clear-Shot Camera
6) Sequence Camera
7) Freelook Camera
8) Target Group Camera
Time steps:
introduction : 00:00 – 01:00
Cinemachine Brain 01:00 – 09:05
Cinemachine Component: 09:06 – 16:40
Position Composer : 16:42 – 19:04
ClearShot Camera : 19:05 – 32:29
State Driven Camera : 32:30 – 36:30
Mixing Camera : 36:31 – 40:50
Sequencer Camera : 40:51 – 44:07
Targeted Follow : 44:10 – 47:54
Rotation (Pan Ttilt) : 47:56 – 54:28
Free Look : 54:32 – 59:47
Third Person Camera : 59:50 – 01:01:31
Target Group Camera : 01:01:35 – 01:07:50
Hollow Circle (App Store Link):
https://apps.apple.com/ma/app/hollow-circle-2/id6738873065
Calculator Game (App Store Link )
https://apps.apple.com/ma/app/calculatorz-game/id6740878796
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