Carving out a cave in Blender

I have been wanting to make some sort of scene for my characters to stand while I’m showing them off. At first I though that the low poly floating island would be that scene but I really wanted something with more interest. So I made this cave. I really like how Kestral looks in it, even though it’s quite simple right now. I plan to add in a bunch of plants and maybe a pool of water at the bottom. It would be really cool if I could flesh it out a bit more. It is a bit of a time lapse but I think that’s okay. It’s not sped up as much as a lot of other stuff that I do. Please enjoy.

The spooky music is from::

“Signal To Noise (CC-BY) by Scott Buckley” is under a Creative Commons ( cc-by ) license
Music promoted by BreakingCopyright:


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