C++ Animations Code: Jumping and Landing – CRYENGINE Summer Academy S1E8 – [Tutorial]



In this episode, Support Engineer Joshua Nuttall introduces you to the simple animation code mechanics used in Breeze. You’ll be shown how to create a simple « Jump » animation in code. And, as they say, what goes up must come down, so you’ll also be shown how to add a landing animation into the mix, as well as how to create an extendable setup for you to explore with your character. Using the fuel can in Breeze as an example, you’ll also be shown how to animate attachments being added to your character too.
This practical tutorial lasts just under 30 minutes and shows you how to code, set and tweak the parameters for animation, and set idling animations for when no movement is taking place.

00:00 Intro
02:26 Creating Variables
04:32 Reset Animations
05:31 Init Variables
06:44 Initialize
08:13 Reset Event
09:52 Update Animations
19:50 Setting Variables
21:08 Testing Animation
22:05 Attaching fuel to character
26:10 Testing Fuel Attachment
26:50 Outro

Make sure to bookmark the Playlist to keep up-to-date and check out the previous episodes to learn even more from the CRYENGINE Summer Academy 2021:
https://www.youtube.com/playlist?list=PLpCgy91Y5vMthPN4vM2ETwbfVybkUV-1D

CRYENGINE – The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at http://www.cryengine.com

Subscribe: https://www.youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: https://twitter.com/cryengine
Follow us on Facebook: https://www.facebook.com/cryengineofficial/
Join the discussion on our Forum: https://forum.cryengine.com/ and/or CRYENGINE Discord: https://discord.gg/cryengine
Browse our Marketplace: https://www.cryengine.com/marketplace

#cpp #coding #animations #cryengine

Source

KA2Studio
Logo
Compare items
  • Total (0)
Compare
0