Building System in Unreal Engine 5 Tutorial




« Building System in Unreal Engine 5 Tutorial »
Episode 01 | Unreal Engine 5.6

Welcome to the first episode of our new tutorial series on making a Valheim-type building system using blueprints in Unreal Engine 5.6. This is an intermediate to advanced level series, but I see no reason why a beginner couldn’t follow along as well. The foundations of how the engine works won’t be covered, but I do my best to explain the implementation and my thought process as we go.

In this episode we get started with an overview of the system’s needs and parts with a short presentation to explain my initial thoughts on conceptualizing a system like this. We then import all our assets and layout the primary data structures we will use to define the different buildables. Finally, we create our parent and child blueprints and get everything ready to go for episode 2 when we will dive into our « Buildable Manager Component »

Building System Playlist: http://bit.ly/4l5NJXs

Presentation: https://shorturl.at/uiWgU

Assets Used
Building Meshes: https://shorturl.at/Gb8nS
Icons: https://kenney.nl/assets/survival-kit

Other Playlists
inventory Tutorial Series: https://shorturl.at/NtrMe
Ability System Tutorial Series: http://bit.ly/40HzYXD
Damage System: http://bit.ly/41d3aWx

Community Links
Discord: https://discord.gg/kcCcCYa4Cg
Patreon: https://www.patreon.com/c/yourcreativekit
Become a YT Member: https://shorturl.at/rzkfr
CashApp: https://cash.app/$yourcreativekit

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