This tutorial covers the process of Generating a Visual Studio solution for the Engine itself, configuring the engine components we want, as well as some important tips you should know when building the engine, then finally we compile, register and test our new custom-built engine by using a stock template project.
00:00 – Intro
00:09 – Downloading CRYENGINE Source Code From GitHub
02:08 – Cloning the CRYENGINE Repository
03:27 – Downloading Required SDKs
04:34 – Using CMake To Choose Components To Install
04:56 – Installing the FBX SDK
07:50 – Selecting Optional Components
08:54 – Generating a Solution and Opening Project
09:22 – Getting to Know the Engine Modules in Visual Studio
10:09 – Choosing a Configuration Method
11:31 – Building the Engine
12:09 – Connecting Build to a Launcher Project
12:49 – Registering In the Project Management System
15:31 – Creating a Launcher Project and Assigning to Build
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