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http://bit.ly/BrushifyUE4
https://www.unrealengine.com/marketplace/en-US/profile/JoeGarth
Enable Tessellation with the Brushify Landscape Automaterial.
Tessellation is a DX11 feature and requires hardware that supports DX11. It splits triangles into smaller triangles at runtime to increase the surface detail of a mesh. Effect can be very slow to render and should be used within reason.
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Brushify.io – Environment tools and tutorials for Unreal Engine 4
@brushify #brushify #gamedev #ue4 #indiedev #3d #gameart #unreal #unrealengine #unrealengine4
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