Brushify Bootcamp – Landscape Tessellation in Unreal Engine 4 [Free Tutorial]



Get Brushify from the Unreal Marketplace:
http://bit.ly/BrushifyUE4
https://www.unrealengine.com/marketplace/en-US/profile/JoeGarth

Enable Tessellation with the Brushify Landscape Automaterial.

Tessellation is a DX11 feature and requires hardware that supports DX11. It splits triangles into smaller triangles at runtime to increase the surface detail of a mesh. Effect can be very slow to render and should be used within reason.

Follow me on Artstation: https://www.artstation.com/joegarth
Support me on Patreon: https://www.patreon.com/brushify

Brushify.io – Environment tools and tutorials for Unreal Engine 4
@brushify #brushify #gamedev #ue4 #indiedev #3d #gameart #unreal #unrealengine #unrealengine4

Source

KA2Studio
Logo
Compare items
  • Total (0)
Compare
0