Culling masks are used to render parts of the Scene selectively.
For example, if a GameObject’s layer is set to 2, and the second bit of the camera’s cullingMask is set to zero, the GameObject will be invisible to the camera. Learn more: https://on.unity.com/40ejUtJ
#unity3d #unity3dtutorial #unity3dengine #unity3dgames #gamedev #gamedevelopment #indiegame #assetstore
Voir sur youtube