This is episode 41 of my unreal engine 4 beginner tutorial series, in today’s episode we give you a quick introduction to variables and data types inside of blueprints, allowing you to dynamically store information and then change it.
With this knowledge you’ll have the freedom to create more complex data driven gameplay mechanics such as the scoring system as shown in the blueprints creations series.
Blueprints Creations Series
Sample Heightmap Download – http://adf.ly/1IyFG0
Unreal Engine 4 Download – http://adf.ly/in24w
Sample Textures Download – http://adf.ly/1KbBy8
In the next video we’ll be diving further into unreal engine 4!
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