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Blueprint Communications | Live Training | Unreal Engine



Announce Post: https://forums.unrealengine.com/showthread.php?101051

This Training Stream takes a look at Blueprint Communication. We find that Unreal Developers of all levels can sometimes struggle through the concepts behind moving data between objects. So in this video we’ll take a look at the different ways to make Blueprints talk to one another, how to know which one to use and when, as well as some performance considerations.

Link to the PowerPoint: https://cdn2.unrealengine.com/Resources/files/Blueprint-Communication-and-You-1220373635.pptx

**TIMESTAMPS**
00:00 – Intro
01:56 – Blueprint Communication: A Primer
08:54 – Direct Blueprint Communication
13:21 – A Brief Note on Casting
17:29 – Object Orientation
21:24 – Direct Blueprint Communication Demo
26:31 – Health Property Setup
32:56 – Blueprint Direct Communication Q&A
36:43 – Blueprint Interfaces
44:57 – Implementing Interfaces via Events
48:46 – Blueprint Interfaces Demo
54:05 – Sphere Trace Setup
1:00:43 – Door Interaction Setup
1:15:37 – Door Motion Setup & Testing
1:22:05 – Blueprint Interfaces & Level Blueprint Communication
1:29:42 – Blueprint Interfaces Q&A
1:33:53 – Event Dispatchers Overview
1:39:36 – Event Dispatchers in Action
1:43:55 – Event Dispatcher Signatures
1:45:21 – Event Dispatcher Options
1:47:31 – Event Dispatcher Demo & Creating a UI
2:07:04 – Event Dispatcher Q&A
2:10:39 – Conclusion
2:13:45 – Additional Q&A

Source

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