Blender to Game Engines, Character Workflow Series (INTRO) [2.8, 2.9+]



If you are interested in Exporting character (or rigged/skeletal meshes) from Blender 2.8 or 2.9 to a Game Engine, I think you’ll find this ongoing series interesting. You’ll learn principles that apply to any engine, whether it’s UE4 or Unity. I’ll also cover concrete workflows for more popular engines.

This series will be FREE but it will go in a lot of depth, just like a paid course. If you want to support my effort you can do so on Patreon or Gumroad.

🔵 Patreon
https://www.patreon.com/cgdive
🔴Gumroad
https://gumroad.com/l/blender_games

My other products:
🟢 https://gumroad.com/toshicg
Arigify (Blender addon for Rigify)
🟣https://gumroad.com/a/361100403

This is the intro video and I explain what you can expect from the series.
I’ll be focusing on the issue of importing and exporting characters between Blender and Game Engines like UE4, Unity, and others.

This may sound like a simple matter that can be handled in one tutorial… but actually, many little things can trip you over while exchanging rigged assets between different apps. So it will be a long series that I’ll gradually release in 2021.
But if you’re looking for one video that covers a lot of common problems, check out “The Fundamentals of Exporting Rigged characters to ANY GameEngine”.

0:00 The “Gap” explained
2:01 Gap #1 Blender to Game Engine
3:09 Gap #2 Game Engine to Blender (and back)
4:08 Series Goals
7:37 Ways to Support CGDive
10:29 Shout out to my first Patron!
10:37 Happy 2021, Like & Subscribe :]

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KA2Studio
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