Biped procedural animation « step by step » tutorial for Unreal Engine 5.4




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This video is a quick step-by-step tutorial on creating a basic procedural animation system from scratch, for a bipedal walk cycle.

There is much more that can be done beyond this and to improve the system, but it should give you an idea of a place to start, where you can learn some of the fundamentals and begin exploring your own ideas and concepts for procedural animations.

Some areas you are challenged to improve upon:
– Add sphere traces to make sure the feet always hit the ground on any terrain
– Rotate the feet based on the ground
– Lift the feet during transitions
– Both feet jump on the initial move
– Explore using IK nodes not just FBIK for more control
– Buy my course (???)
– Bring back stop-motion pingu

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