Full Tutorial: https://youtu.be/qprZHOPu2OI
This week you can learn about Assembly Definitions, which are a Unity Construct to create C# Projects within your game’s « Solution ». This allows Unity to determine which scripts needs to be compiled after making a change, instead of naively recompiling the entire project. Compiling fewer scripts lets you get back into the editor faster after making code changes!
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👨💻 As always, all code from this video is available on GitHub (this time via the Gun Scriptable Object Series Repo): https://github.com/llamacademy/scriptable-object-based-guns
📚 Resources:
⚫ Assembly Definition Manual: https://docs.unity3d.com/Manual/ScriptCompilationAssemblyDefinitionFiles.html
⚫ Assembly Definition Properties: https://docs.unity3d.com/Manual/class-AssemblyDefinitionImporter.html
⚫ Assembly Definitions & Packages: https://docs.unity3d.com/Manual/cus-asmdef.html
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Most tutorials come from knowledge gained making https://survival.llama.software Llama Survival – a top-down zombie survival shooter for Android and iOS.
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Chapters:
00:00 Topic Introduction
00:52 How Unity works without Assembly Definitions & the use case for them
01:30 How I split up Assembly Definitions
01:59 Examples from the Gun Scriptable Object Series
02:55 Creating an Assembly Definition File & Common Option Overview
04:37 More Advanced Features You’ll Probably Never Use
05:10 Why it’s Important for Asset Store Packages
05:40 Final Thoughts & Support LlamAcademy
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