Sequencer in Unreal Engine 4.26 has had some great new improvements focused on skeletal animation. Animation clips can now be blended together more accurately by specifying which bone to match between animation clips. Visual debugging tools have been added that show root motion and skeletons, ensuring accurate blending. Skeletal animation can now be driven in Sequencer using an FK rig, or a custom-built control rig leveraged by a backwards solver, which can then be baked onto the skeletal mesh in Sequencer. This allows animators to create believable animations in Sequencer without having to go back to an external tool. These Sequencer-based animations can then be baked out to entirely new track-linked animation sequences. Also in this release, we’ve added an experimental Full Body IK solver, so animators can quickly create biomechanically accurate animations.
Find out more about UE 4.26 and download your copy at www.unrealengine.com/release-notes
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