Advanced First-Person Camera in UE5: Zoom, Bullet Time & Dynamic Focus || Unreal Engine 5 Tutorial




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🔗Previous Tutorial on Building an FPS Camera – https://youtu.be/JLxVIF4SZJA
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In this follow-up to the previous cinematic camera tutorial, we’re upgrading our first-person system in Unreal Engine 5 with a bunch of exciting new features.

This tutorial covers how to enhance dynamic depth of field, add zoom with focus tracking, implement a slow-motion « bullet time » effect, and create realistic head bobbing for first-person movement.

The full template is available for free on my Patreon so you can follow along easily. If you haven’t seen the first part, I highly recommend checking it out first to understand the foundation we’re building on.

Don’t forget to like, comment, and subscribe if you enjoy the video — and check out my other projects on the Fab Marketplace or Patreon to support the channel and future tutorials.

Thanks for watching, and as always — keep creating.
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00:00 Intro
01:40 Initial Setup for Depth of Field
05:26 Creating a Zoom Function
16:45 Creating a Depth of Field Setup for the Zoom Function
20:25 Adding Slow Motion to your World
22:45 Adding a Head Bob Animation
29:55 Outro

#UnrealEngine #GameDev #Tutorial #CinematicCamera #UnrealEngine5 #GameDevelopment #IndieGame #environmentart

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