https://linktr.ee/arghanionprime
Previous Tutorial on Building an FPS Camera – https://youtu.be/JLxVIF4SZJA
Get the [FREE PROJECT TEMPLATE] on Patreon – https://www.patreon.com/posts/advanced-first-5-127198294
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In this follow-up to the previous cinematic camera tutorial, we’re upgrading our first-person system in Unreal Engine 5 with a bunch of exciting new features.
This tutorial covers how to enhance dynamic depth of field, add zoom with focus tracking, implement a slow-motion « bullet time » effect, and create realistic head bobbing for first-person movement.
The full template is available for free on my Patreon so you can follow along easily. If you haven’t seen the first part, I highly recommend checking it out first to understand the foundation we’re building on.
Don’t forget to like, comment, and subscribe if you enjoy the video — and check out my other projects on the Fab Marketplace or Patreon to support the channel and future tutorials.
Thanks for watching, and as always — keep creating.
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00:00 Intro
01:40 Initial Setup for Depth of Field
05:26 Creating a Zoom Function
16:45 Creating a Depth of Field Setup for the Zoom Function
20:25 Adding Slow Motion to your World
22:45 Adding a Head Bob Animation
29:55 Outro
#UnrealEngine #GameDev #Tutorial #CinematicCamera #UnrealEngine5 #GameDevelopment #IndieGame #environmentart
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