Since the Unreal Engine Groom system is not effected by wind actors I build a workaround to make wind work…(kinda)
In this video I show you how to do this.
Basic UE4 Groom tutorial:
ProjectFile:
https://drive.google.com/file/d/1POYYfoFF4sSb4w7tmGZGiq6q8O-4SsAu/view?usp=sharing
My Discord:
https://discord.gg/94tfRKDG9w
Timescodes
00:00 – Introduction
00:21 – Import and attach Groom asset
02:08 – Create a Wind Solver
10:00 – Optional Additional tweaks
15:53 – Outro
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