Opengameart

Detailed Information

Open Game Art is a media repository intended for use with free and open source software game projects, offering open content assets.

Its purpose is to allow developers to easily replace programmer art with high-quality, appropriately licensed artwork.[1][2] It accepts both 2D and 3D art, as well as sound effects and music, unlike similar projects such as ccMixter, which only deals with audio samples and songs, and The Freesound Project, which limits itself solely to samples.

Content licensing
All content found on Open Game Art is licensed under free licenses. The project does not accept content licensed with clauses which prevent commercial reuse or remixing (like the Creative Commons license clauses NC or ND), as these are perceived to restrict users, thus making the content non-free.

The acceptable licenses currently are: the Creative Commons licenses « CC-BY-SA 3.0 » and « CC-BY 3.0 », the GNU licenses « GPLv2/GPLv3/LGPLv2/LGPLv3 » and the Public domain like license « CC0 ». The latter is functionally equivalent to releasing content into the public domain, relinquishing as many rights as possible.[3] Content under other highly permissive licenses such as the WTFPL or public domain-like licenses, should be relicensed as CC0 before being uploaded according to the site’s FAQ.[4]

Content
Being a repository for free content, much of the site’s content is often created using free software such as GIMP, Inkscape, and in particular, Blender.[5]

Artists from the Warzone 2100, The Battle for Wesnoth and Frogatto projects, amongst others, have contributed assets.[6]

The site also has a section for articles and tutorials, as well as a discussion forum for its users.

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