The Landmass plugin is a new, Blueprint-driven way to procedurally and non-destructively edit a landscape in Unreal Engine. This feature, along with the recently introduced Landscape Layers, makes editing game worlds much easier, and allows developers to build and iterate quicker. In this presentation by Epic’s Arran Langmead, we explain how these tools function and how to build your own landmass brushes to create a range of awesome environments.
Learn more at http://www.unrealengine.com
**TIMESTAMPS**
00:00 Introduction
01:03 Overview
03:00 Material Only Brush
06:54 CustomBrush Landmass Blueprint
09:28 Iterating Quickly Using Landmass
14:52 Building Landmass Blueprints
26:00 Advice to Help You Get Started
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