To help me keep making tutorials like this, you can join Patreon, become a YouTube member, or pick up my systems on Fab—thank you for your support!
🔗 Support me on Patreon:
https://www.patreon.com/CGDealers
🔗 Youtube Membership:
https://www.youtube.com/channel/UCyXWTdwLotz55o1oOkU0-4g/join
🔗 Follow me on my social media.
Telegram: https://t.me/YTcgdealers
Twitter/X: https://twitter.com/CGDealers
Artstation: https://www.artstation.com/coldwave
Discord: https://discord.gg/xESwFNh5J6
🔗 DefaultEngine.ini Commands
r.Nanite.AllowTessellation=1
r.Nanite.Tessellation=1
🔗 Get the Landscape Auto Material 2
https://www.patreon.com/posts/landscape-auto-2-121931889
🔗 Get The Landscape Auto Material 2 on FAB Marketplace:
https://www.fab.com/sellers/CGDealers
🔗 Get The Interactive Water, Ocean and Swim System on FAB:
https://www.fab.com/sellers/CGDealers
🔗 Download The Textures for this Video Tutorial:
https://www.patreon.com/posts/create-landscape-141283344
🔗 Download The Assets for this Video Tutorial:
https://www.patreon.com/posts/create-landscape-141283344
🔗Download Gaea files for this Video Tutorial:
https://www.patreon.com/posts/create-landscape-141283344
🔗Gaea 2 UE Plugin Github:
https://github.com/QuadSpinner/Gaea2Unreal/releases
🔗 GET MY UNREAL 5 – BLUEPRINTS MASTERCLASS COURSE:
https://bit.ly/3WqNQSL
🔗 GET ONE MONTH FREE SKILLSHARE SUBSCRIPTION:
https://skl.sh/3CwwFH2
🔗Lifetime 30% Discount on Entire Leartes Store 210+ Assets
https://gumroad.com/a/3965845130% Discount Coupon Code: CG30
—————————————————————————————————–
Timestamps:
00:00 – Intro
01:31 – Chapter 01 Gaea
18:04 – Chapter 02 – Import Heightmap
24:14 – Chapter 03 – Creating MoCap Textures
30:27 – Chapter 04 – Quixel Textures, ORD/ORD and RVT
35:56 – Chapter 05 – MF Color Variation
01:04:38 – Chapter 06 – MF Normal
01:13:38 – Chapter 07 – MF Roughness
01:21:37 – Chapter 08 – MF Ambient Occlusion
01:31:48 – Chapter 09 – MF Specular
01:38:00 – Chapter 10 – MF Triplanar
01:54:24 – Chapter 11 – MF Cell Bombing
01:59:32 – Chapter 12 – MF Distance Fade
02:08:54 – Chapter 13 – MF Distance Variation
02:26:13 – Chapter 14 – MF Distance Based Tiling
02:44:44 – Chapter 15 – MF Texture Object
03:01:37 – Chapter 16 – MF Height Blend Attribute
03:06:34 – Chapter 17 – MF Snow Mask
03:14:17 – Chapter 18 – MF Slopes
03:21:03 – Chapter 19 – MF Slope Mask
03:28:47 – Chapter 20 – MF Default Layer
04:12:00 – Chapter 21 – MF RVT Blend
04:20:45 – Chapter 22 – Material Layers
04:41:25 – Chapter 23 – Create All The Layers
04:43:30 – Chapter 24 – Material Layer: Slopes
04:44:45 – Chapter 25 – Material Layer: Snow
04:45:41 – Chapter 26 – MF Layers Blending
04:56:33 – Chapter 27 – MF Auto Foliages
05:06:08 – Chapter 28 – Master RVT Blend
05:07:15 – Chapter 29 – Master RVT
05:13:15 – Chapter 30 – MM Landscape AutoMaterial
05:27:57 – Chapter 31 – MI Landscape AutoMaterial
05:36:14 – Chapter 32 – Final Result
06:16:26 – Outro – Support me
Voir sur youtube