Simple Healing Aura VFX in Unreal Engine 5 Niagara! (Ring, Rays & Particles Tutorial)




Want a clear, step-by-step guide to creating a beautiful and functional Healing Aura Effect for your game’s characters? 🤩 In this essential Unreal Engine 5 Niagara tutorial, your guide, Ashif Ali, a RealtimeVFX artist from India, will teach you every step of this simple yet effective Healing Aura VFX! This is a core skill for game developers and VFX artists focusing on support abilities, magical buffs, and clear in-game feedback.

We will create this simple healing aura effect from scratch, focusing on its three core elements: the ground-based ring, the upward-moving mesh-based cylindrical rays, and the ambient floating particles. You will learn the entire process: how to design and prepare the necessary textures (like soft glow and circular shapes), build the custom healing material (focusing on a bright, emissive green/blue glow and smooth transparency), and set up the intricate, multi-layered particle emitters using the powerful Unreal Engine 5 (UE5) Niagara system. We break down the crucial elements of using Mesh Emitters for the vertical rays, creating the circular ground decal or ring effect, and generating the subtle, rising ambient particles, ensuring your videos gain more visibility by targeting key search terms like Healing Aura VFX, Support Magic Effect, and Unreal Engine Niagara Tutorial. Master the art of simple, effective magical visual effects!

What You’ll Learn in this Tutorial:
✅ Aura VFX Design: Understand the layering required to combine ground, vertical, and ambient elements for a complete and convincing aura effect.

✅ Mesh-Based Rays: Learn how to use a basic mesh (like a cylinder) with a specialized material to create the upward-moving, column-like rays of energy.

✅ Ground Ring Effect: Step-by-step guidance on creating the clean, circular effect that anchors the aura to the ground.

✅ Niagara Emitter Setup: Master the use of forces and uniform spawning to control the smooth, continuous flow of healing particles.

Keywords & Information:
Tutorial Level: Beginner

Software: Unreal Engine 5 (UE5) / Applicable to UE4

Keywords: Unreal Engine 5, UE5, UE5 Niagara, Niagara tutorial, Healing VFX, Healing Beam, Magical VFX, RealtimeVFX, Game VFX, Unreal Engine tutorial, VFX tutorial, Game art, UE5 particle system, Niagara particle effect, visual effects, CGHOW, Ashif Ali.

Stay Connected & Support the Channel:
I hope this Unreal Engine tutorial helps you master creating the effective Healing Aura VFX! If you enjoyed it, be sure to hit that like button 👍 and subscribe for more VFX tutorials! 🔔

Support the Channel: https://www.patreon.com/Ashif

Website (Tutorials/Work): https://cghow.com/

Twitter/X: https://x.com/cghow_

ArtStation: https://www.artstation.com/ashif

Instagram: https://www.instagram.com/cghow.com_/

Full Niagara Tutorials Playlist: http://bit.ly/2SmPEuT

Unreal engine VFX Tutorials Playlist: http://bit.ly/2JNXyJZ

Support me on: paypal.me/9953280644

Discussion & Help Forum: http://bit.ly/2Lo0Er7

Check out my Unreal Engine Marketplace VFX Packs:

Niagara Effects Pack – http://bit.ly/2LWgZTx

Advanced Magical FX – http://bit.ly/2XQYyXL

#UE5Niagara #HealingVFX #auraeffect

0:00 Intro & Final Effect Preview (Simple Healing Aura) 🟢
0:10 Overview of the Three Core Elements (Ring, Rays, Particles)
0:19 Creating the Ring Material (M_ring)
0:33 Using Radial Gradient & Sign Node to Create a Sharp Ring
0:44 Using Power Node to Control Ring Thickness (Dynamic Parameter)
1:16 Niagara Setup: Single, Infinite Life Particle Emitter (for Ring)
1:41 Setting Ring Size & Dynamic Parameter for Thickness Control
1:52 Aligning Sprite to Ground (Custom Z-Axis Facing)
2:32 Setting the Ring Color (Bright Green)
2:44 Creating the Vertical Rays Material (M_rays)
2:59 Using Green Channel (Height) Gradient on a Cylinder Mesh
3:11 Using Power Node to Control Gradient Fade (Dynamic Parameter)
3:32 Creating the Rays Emitter Layer (Mesh Renderer)
4:02 Scaling Ray Mesh Size to Match Ring Radius
4:20 Adjusting Pivot Point/Offset for Correct Ray Alignment
4:45 Using Non-Uniform Scale to Control Ray Height
4:55 Duplicating Ray Layer for Faded, Taller Rays (Increased Height)
5:12 Creating the Floating Particle Emitter Layer
5:30 Emitter Setup: Spawn Rate, Infinite Loop, Random Life
5:49 Using Taurus Shape Location to Spawn Particles on the Ring Area
6:00 Adding Upward Velocity (Initial Velocity)
6:22 Adding Gravity (Subtle Downward Pull)
6:43 Adding Velocity Randomness to Particles
7:06 Setting Random Brightness (Color)
7:25 Scaling Down Particles Over Life (Curve)
7:41 Adding Inner Particles (Cylinder Location with Zero Height)
8:12 Final Showcase & Wrap Up 👋

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