Ep. 05 | Camera Follow And Other Cool Tricks with Cinemachine | Let’s Make A Metroidvania in Unity!




Want your camera to follow the player? Tired of jittery cameras in your 2D game? In this tutorial, I’ll show you how to set up Cinemachine in Unity 6 to get a smooth, professional camera for your Metroidvania or any pixel art game.

We’ll cover:
✅ Installing the Cinemachine package in Unity 6
🎮 Why a virtual camera beats just parenting the main camera
🎯 Position Composer & Offsets – framing the player exactly how you want
👀 Look Ahead & Dead Zone – smoother motion & better player visibility
🚫 Confiner 2D – keeping your camera inside the level boundaries
🟪 Pixel Perfect Camera & Cinemachine Extension – crisp pixel art at any resolution

By the end, your game will have a smooth, cinematic 2D camera that feels amazing to play.

🔗 Assets Used (Free for Commercial Use!)
Character → Brullov’s Generic Character v.0.2
https://brullov.itch.io/generic-char-asset

Building Decorations → Brullov’s Castle of Despair
https://brullov.itch.io/2d-platformer-asset-pack-castle-of-despair

Cave Tilemap → Szadi’s Pixel Fantasy Caves
https://szadiart.itch.io/pixel-fantasy-caves

Kobold Warrior → Mattz Art’s Kobold Warrior Pack
https://xzany.itch.io/kobold-warrior-2d-pixel-art

💡 Support the Channel
If you’d like to speed up releases (2 videos a week!) and get early access + source code, join the community here:
👉 https://patreon.com/NightRunStudio

🎹 Music
Sinister Caves – Night Run Studio
From the Willard soundtrack

⚡ Perfect for: Unity 6 Beginners, Pixel Art Devs, Metroidvania Projects, 2D Camera Tutorials

Voir sur youtube

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