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Learn how to create your very first pickup item in Unreal Engine 5 using C++ step by step! 🚀 In this beginner-friendly UE5 C++ tutorial, we’ll start from a blank class and build a fully functional pickup with overlap detection, spinning animation, sounds, and particle effects. Perfect for anyone new to Unreal Engine programming who wants to understand the basics of actors, components, and event delegates.
By the end, you’ll know how to:
Set up a C++ class for pickups in UE5
Add mesh and collision components
Trigger overlap events with C++
Make your pickup spin and disappear on collection
Play sounds and particle effects safely without crashes
Whether you’re just starting your C++ journey in Unreal Engine or want a refresher on the basics, this tutorial will guide you from start to finish.
⏱️ Timestamps
00:00 – Intro & Why This Pickup Tutorial Exists
01:44 – Setting Up IDE & Starting Project in UE5
03:28 – Creating the C++ Class for the Pickup
05:12 – Building the Header File Components
06:56 – Adding Static Mesh & Sphere Logic
08:40 – Making the Pickup Rotate + Booleans
10:24 – Setting Up Overlap Detection
12:08 – Handling Debug Messages & Print Strings
13:52 – Writing the OnOverlap Logic
15:36 – Compiling & Testing in Editor
17:20 – Creating Blueprint from C++ Class
19:04 – Assigning Coin Mesh & Basic Material
20:48 – Final Test: Sound, Destroy, Multiple Coins
22:32 – Adding Rotation on Tick for Visual Polish
24:16 – Wrap Up & Next Video Call-to-Action
#UnrealEngine5 #CPP #GameDev #UE5Tutorial
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