How to Scan Real Locations for Unreal Engine (Polycam LiDAR Tutorial)




In this video, I show you how to scan real-world locations with just your phone or iPad using Polycam LiDAR, and then prepare those scans for use in Unreal Engine. This workflow is a huge time-saver when planning film shoots, checking camera lineups, or creating environments for previs and production. I’ve used this exact process on my own projects, including my upcoming feature SALIENT. For filmmakers leaning into real-time workflows, learning how to scan and import environments into Unreal Engine will level up your film planning.

00:00 Intro
00:08 Titles
00:27 Polycam
01:09 Scanning our WW1 trench location for SALIENT
03:06 Scanning demo
04:00 Processing the scan
04:32 Downloading it as FBX

✉️Get your free UE filmmaking starter pack: https://yescommissioner.kit.com/2f0a666d14

#unrealengine #virtualproduction #filmmaking #polycam

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